Roleplay
Reputation
4 elements of reputation,
Social encounters
How social encounters work, why/when to use them
Flaws
Character flaws
Ability-locks
Building up great forts, castles, or even cities is an incredibly fun and now you can do it.
From the local tavern to the capital city of the empire, they are all strongholds and you can build them all yourself. This is a great money-pit for your players extreme wealth plus it gives them a tangible stake in the world as well as some sweet unique abilities.
Hirelings and Followers
What’s the point of saving the city if the people don’t do anything for you afterwards? And who hasn’t wanted to hire a mercenary crew?
Well with GnG we have rules for accumulating, managing, and ordering both followers (Those who work for you because they are loyal to you) and hirelings (Those who work for you because you pay them).
Flaws
In other TTRPGs a characters flaws can often be overlooked. Usually just taking the place of the way the player roleplays them. But in GnG there are actual mechanics to your flaws, and it’s not all negative.
Ideals
Living life by strict ideals and beliefs is not something everyone does. Those that do may find specific situations more difficult to navigate however there is always a reward in the end, even if it is just discipline.
Piety
Your connection to the gods is nothing if not important. In GnG we have a real mechanical impact depending on how devoted you are to your gods ideals.
